

I think there is a faster method but I do not know much about this tool yet. I conclude there is not "strict" method to design mesh but we must pay attention to the number of segments :).įor curve, i use disks to save time and precision:ġ - Delete segments of main mesh where you work and drawn à disk (i set to 32 segments, i think is a good compromise)Ģ - Remove unnecessary segments and merge the disk with the mesh.ģ - Snap the two end vertex with most close and launch "optimise vertices":ĥ - Repeat and snap the center vertex of disk with most close mesh vertice.Optimise vertices" Please read my remarks below your images. Looks really good! Since I'm lazy, I use mostly less points for a curve. This is also bothering me, but perhaps it's a feature? Others screen of my begining work (if you have notices )īoth methods work, no need to modify something. In AC3D, anyone know why the half of mesh are hidden ? It is a bug ? On this second capture, should I remove the vertices in red and format a single rectangle to save surfaces ? On this capture youcan see that a part of the taxiway is divided into two triangles (blue) and the second is in one surface (red). I would like to produce the Fort de France (FDF) airport to complete the excellent vogel69 martinique freeware. I followed the AC3D tutorials of Rodeo but I have some questions about the mesh. I want to contribute to Aerofly FS2 by creating scenes.
